Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Basic options Explaination
League Open to Public Applicable to private leagues only. League manager can make his/her private league visible to public. This option is available when league managers do not have enough friends to join his/her private league.
League Type Explaination
Head to Head Compete one-0-one like real teams do in the tournament. Win rounds (made of certain number of matches) and accumulate table points per W/L/D. Win with the highest total table points at the end. We are proud to be the only one to offer such Fantasy formet in Cricket/Football World !!
Traditional Point Based Accumulate fan points throughout the tournament. Win with the highest total fan points at the end.
Daily Leagues Accumulate fan points throughout the round. Win with the highest total fan points at the end.
League Team Default Value Explaination
Number of teams per league 6 Total number of teams registered in your league. Your league must have this number of leagues filled prior to the match starts.
Below variables are changed based on your selection of no. of teams above!
Total Players per team 17
  •   Min Max
  • 0 0
  • 0 0
  • 0 0
  • 0 0
Total Players playing in Fantasy team 11
Total Players on Bench in Fantasy team 6
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Draft Type Explaination
  Online Where you all get online and draft player one by one. You have 2 mins each to select your player in your turn. We are proud to be the only one in Cricket/Football Fantasy world to offer this !!
  Offline Where you all meet at friend's place to draft players. League managers notes down the players list by team on piece of paper and then enters the list in our offline draft system. Most amount of fun among friends with Cricket/Football, food and drinks !
Draft Details
Draft Date
Draft Time
Draft Message
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Trades Default Value Explaination
Number of trades allowed Unlimited Total number of trades each team can make throughout the tournament till the last match. You can also reset or restrict trades before the start of playoffs from the below settings.
Player locking time in hours after player is traded 12 Once a player is traded, you can put a X hours of locking time on that player to be traded again. This allows everyone to have equal possibility to acquire a newly available player.
Player Locking Restriction Time 12 If a player is added to a team and dropped within X hours, the player will remain "Un-Locked". This is to prevent team managers from adding a player and immediately dropping them so that no one else in the league can pick them up.
Can not trade -Top X Premium Players 0 Premium Players (top X ranked pre-tournament CricBattle's ranking) can not be dropped from your team. This feature restrics teams to drop valuable players to favour other teams within the league.
Claim Trades Default Value Explaination
Disable claim player feature No If you disable claim players feature then locked players will not be available for claiming.
Hide claim player order No If claim players feature is enabled and then if you hide the claim order then claim order will not be displayed.
Inter-Team Trades Default Value Explaination
Allow Inter Team Trades No Enabling this setting allows you to trade with other teams
Cut-off time for League manager to approve/reject the inter team trade (no of hrs) 0 After the trade request is generated the league manager can approve or reject the trade within this time period. If duration is set to zero then league manager approval is not necessary
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
Team Modification Default Value Explaination
Player Lock Time in minutes (Before Match Time) 90 This feature allows League Managers to restrict Team Managers on updating their team players X minutes before match time.
Unlock players who have not played the match Enable If you enable this setting then the players those who have not played in a given match will get unlocked after the match status is completed and you will be able to trade those players. The trades will not be given back for players who didn't played.
H2H Table points settings Default Value Explaination
Points for winning a H2H round 2 Assign the positive points which the winner of each H2H round will receive.
Points for losing a H2H round 0 Assign the points which the loser of each H2H round will receive.
Points for tie in a H2H round 1 Assign the points which both teams receive when a H2H round ends in a tie.
Bonus Points for winning a H2H round 1 Assign the positive points which the winner will receive if the winner beats the losing team by double fantasy points difference.
Minimum points to be scored by the winner for the bonus Set the minimum points which the winner of the H2H round must score to be earn the bonus points. 0
Minimum points to be scored by the loser, so that the winner qualifies for bonus Set the minimum points which the loosing team needs to score, for the winner of H2H round to earn bonus points. 0
Emergency Conditions Default Value Explaination
Exclude No Result matches No If selected Yes, then points for the no result game will not be counted. If selected No, then points for the the players played in no result game will be counted. The matches in which no winners are declared is considered as no result.
Note:- * The league rules are set by CricBattle. Create private league to customize your own rules
* Emergency conditions (Rule Effective from June 4, 2017) : If match gets interrupted by any reason, the fantasy scores for players will be updated as per the FIFA rules a) No Result : Players will be awarded for points in tournament league, while players will NOT be awarded points in daily/weekly leauges b) Abandoned Match : No points will be awarded
Default   Points   Min/Max  
Play Games Played: 1     0/2  
Bonus Play From 1.00 to 44.00 mins : 0     0/1  
Bonus Play From 45.00 to 74.00 mins : 1     0/2  
Bonus Play for more than 75.00 mins : 2     0/3  
Offense Goalkeeper Goal: 10     0/15  
Defender goal: 8     0/15  
Midfielder Goal: 7     0/15  
Forward Goal: 5     0/15  
Assist: 3     0/10  
Defense Defender Clean Sheet (Minimum 60 minutes played): 6     0/10  
Goalkeeper Clean Sheet (Minimum 60 minutes played): 8     0/10  
Midfielder Clean Sheet (Minimum 60 minutes played): 2     0/10  
Forward Clean Sheet (Minimum 60 minutes played): 0     0/0  
Saves (per 2 saves): 1     0/10  
Penalty Save: 0     0/0  
Penalty Penalty Shot Miss: -4     -10/0  
Goals Conceded by Defender (per 2 goals): -1     -3/0  
Goals Conceded by Goalkeeper (per 1 goals): -1     -3/0  
Yellow Card: -1     -2/0  
Red Card: -3     -5/0  
Own Goal: -5     -10/0  
Power
Players
Captain - Points earned by your captain get multiplied by x 2.0     1.0/3.0  
Vice Captain - Points earned by your vice-captain get multiplied by x 1.5     1.0/3.0  
Prediction Default Value Explaination
Allow predict the winner of ongoing match No This setting will allow the user yo predict the winner of match and get set the points awarded for correct prediction of winning team for the current live match.
Assign Bonus Points for correct match prediction 0 If winning match prediction is correct then team manager will get x bonus points.
Assign Bonus Points for incorrect match prediction 0 If winning match prediction is incorrect then team manager will get x bonus points.
Note:- Below listed are the special rules which can be modified by the league managers who has purchased customization in their private leagues. To purchase the required rules please click on the enable customization button to purchase special rules.